1 - How was the gameplay? Exciting? Fun? Boring?
I found the gameplay to be exciting and fun! I even jumped when I first heard the monster run up to me. The atmosphere is what made me feel like I had to be scared.
2 - What did you think of the map size?
The map size seems to be about right to what a museum floor could potentially be, I found the layout to be a bit confusing and the irregular shapes of rooms to be interesting. I feel like come the nest play tests we will see more changes to the level.
3 - How did you feel about visibility while playing?
The visibility was not a concern for me, I feel like I was playing the slender man game again on a school computer. I feel like the light fall off could be extended a tiny it just so that the illumination ahead of me is not less than the illumination at the edges of the light. I don’t know if I explained that well.
4 - Tell us about your favorite part of the game.
My favorite part is the atmosphere of the game itself; it reminds me of my time back in middle school playing old flash horror games.
5 - Tell us about your least favorite part of the game.
My least favorite part probably has to be the sensitivity of the character. I’m not sure if it is a issue with my game but the mouse movement felt floaty almost like I was using a thumb stick to move instead of a direct input like mouse movement usually is.
6 - Thoughts on difficulty? How does it feel on the first run, vs after having more experience with additional runs?
I felt lost and confused on my first few runs as to where on the map I was supposed to go but after the first few failed runs I found the “alter” in the center of the map just down the ways from a light spot. This light spot was acting as my bread crumb trail as a I ran around collecting pieces to place on the “alter”.
7 - Feedback on any specific mechanics?
I felt like the AI was well done and worked as intended, I ran into an issue that the monster ran away from me just because I was in the vicinity of one of those light zones. I did not have the light powered by a battery sitting on the pedestal.