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Hello,

I had a lot of trouble with this game. There were a lot of thing going wrong. A lot of it has to do with the movement of the player and free asset colliders.  The camera jittered quite a bit, probably because the script controlling it was not set under LateUpdate(). The camera positioning and aiming a quite good otherwise. The clipping into objects with the camera was pretty annoying, and may be fixed by transitioning to a first person view whenever a raycast from the camera to the player fails. On the other hand the jump mechanic felt really bad, and inconsistent. I would recommend making your own simpler colliders for the materials to allow for smoother gameplay. A bunch of these colliders made simply walk really painful. The high detail colliders and inconsistent jump made the first level unplayable.

In the tutorial there were quite a few things I found uncomfortable. First thing that stood out for me was that the punch action had the character preform a "ready" animation. Additionally, the punch hitbox felt poorly placed, almost as if it was at his feet. When playing the tutorial, the fact that not every crate or barrel broke was very confusing and frustrating as the hitbox for punching is already frustrating.  The barrel puzzle is a silly mechanic built that wastes the player's time, and completely deviates from your game's objectives.

I think it would be wise to head back to the greybox where you guys had a nice simple level with consistant movement and enemies existed. It made a lot of sense and allowed for a lot of openness compared to the current one dimensional gameplay. A player cannot get a sense of being a "God" when every little thing interrupts gameplay or forces them down a pixel perfect path. 

As the god aspect with endless options appeared to be one of your objectives, I think making your world more open could help a lot. Allowing the player chose to follow the intended path instead of forcing them gives a player the freedom of a god. I think enemies that can be blocked by one of the player's abilities such as spawning a dirt wall. There are a lot of options you can pursue. Good Luck.