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Hi, I like how you guys have setup your game. It looks really nice, and I really enjoyed the Beauing pun. The controls were really easy to figure out. Idk if it was intended but, you can press and hold a movement key followed by A or D to look at the map while moving. I think its nice how that plays out.

Each component had its own perks and down falls. The map did not feel like it lined up properly with the ship nor with the wall components. At times I would just really far from the map element and it was a bit confusing. The repair module needs some sort of limiting factor/punishment for clicking wrong. I would just smash every button on that panel for the slightest repairs. I think the window feels pretty well balanced.  A touch more accuracy on the maps and its no longer required for play but is a nice cute feature. I did feel like the actual map didn't match the paper one, which is ok, especially if the map looks very similar from overhard, but its a bit confusing.

The monster was intersting. The monster doesn't feel particularly strong but the chase mechanic can catch you in a bad spot. I did get soft locked by the monster when collecting the second target. Because I could fit into a space the monster couldn't, but it never lost track of me and just trapped me. If you moved out if its way you also tend to "avoid" damage. At some point the monster just "soft locked" itself in the center of the ship.

I think adding a bit of slowness to the screen swap can make the game play feel nicer and less disorienting.

Overall, I really like your game and where you were heading. After a few tweaks it should feel really good.