Thank you very much for your valuable feedback! I'm aware of the localization errors and am actively working on addressing them. I appreciate your understanding regarding some of the seemingly unreasonable decisions in the game. My intention was to incorporate unintended consequences into the gameplay to create a more immersive experience. For example, when you choose to pick up the blade, it will cut your hand.
While the game follows a linear plot, I designed it in such a way that certain choices, particularly those made toward the end, can influence the ending. Your detailed review has been incredibly helpful, and I will certainly take all of your points into consideration while working on improvements and fixing the bugs you mentioned.