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Thank you for joining IMAPIAW and for pointing out many of its mistakes. Some of them are programming errors, while others are consistency errors.

These issues have been identified and will be addressed in the complete rework of the game that I'm currently working on. To be honest, these problems are a result of my lack of experience during the initial release of IMAPIAW. However, they will be resolved with the release of v0.4, which is a remake of the game.

I appreciate you bringing these small problems to my attention, as they will likely help other players while we await the remake.

Thank you again for your help!

So you don't need any more reports when you rewrite it anyway from scratch?

Looking forward to see the story unfold!

Of course, I double-check for errors/problems every time, even if I'm redoing the entire game. This helps me identify potential future issues, and it's always beneficial.

However, these problems may not be fixed immediately and visibly in the eyes of the players.

So, in general, alerting me to errors encountered in the game is always helpful for me as well as for other players. :)

Thank you very much for your support!

(1 edit) (+1)

kay.

Two more contingency issues:

* it takes a longish time between Romilda's gruesome death until she's really gone (did not look for the trigger conditions in the script but she was some time available in the city and could be invited to the brothel, only later her state was changed to "the charcater is dead")

* Melinda is gone for training but can still be invited to the brothel and is available on the forest map

Buy one, get one free:

* When buying a potion two are added to the inventory

Lylia softlock:

* Shrinking potions was never added to the magic shop (or I was impatient, added it manually to the MC's inventory after some time. I *think* the trigger condition was reached but I did not check the scripts in-depth)

Confused inventory:

(totally possible that I b0rked this up with poking around in the scripts, don't invest too much time)

At one point the fish symbols were duplicated, with non-sensical amounts (like -2 for the incredible fish). Follow-up for the future: When you extend the game with more items add a scroll bar or multiple pages.