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Thanks so much for checking it out!

I'm sorry for the bug. I hadn't seen an issue come up with a player's door opening early, either in testing or in playthroughs I've seen. I couldn't replicate it but I believe there was a rare situation where one of the puzzles could be double-counted due to network delay. I've now updated the game so that there is no way that any puzzles could be double-counted, so I believe that the bug is resolved.

You are correct that there are 5 objectives that must be completed for the door to open. The beginnings of some puzzles are less visible than others--if you are stuck, I would recommend that you focus on objects that one player hasn't had to use in a puzzle yet (Or hasn't had to communicate to their partner), which might help you consider new ways to interact within certain rooms.

Thanks again for playing!