The first card made my player model disappear, so not sure if that was a bug or intended, either way it
It is kind of confusing because you have no clue where you're at, if invisibility was the goal, maybe just set the player transparency lower so you can still see yourself but also gives the same invisibility feeling.
Besides that it seems that you cant get past the first level, right now but the first level was a good start. I would have loved to see food used for something since it does feel different than coins.
Keep up the good work!
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Monster Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Special Object Implementation | #57 | 2.294 | 2.294 |
Theme Implementation | #59 | 2.471 | 2.471 |
Audio | #60 | 1.765 | 1.765 |
Fun Factor | #67 | 1.824 | 1.824 |
Overall | #71 | 1.951 | 1.951 |
Gameplay | #75 | 1.765 | 1.765 |
Graphics | #79 | 1.588 | 1.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object ?
A monster is rushing home and while being able to collect cards to enhance the more abilities.
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