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Nuclear Bomb seems to be buggy - says it should be "adding all their base damages to its bonus damage", but it has 0 bonus damage. :-(

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You are totally right! I'm looking at the code and its not doing it at all.  We've changed this piece a couple times and somehow this latest change wasn't done.

I'm not sure how everyone but you missed this!!  thank you!

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Tax accountant, paramedic,  lawyer and doctor walk into a bar. Followed by two hustle goblins. A paladin, an engineer, a ferret and a bunch of soldiers and barbarians are already there. Thanks to cornucopia.

Would have been a victory but no medkit or tower of retribution in sight...


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With the help of 15 minutes of save scumming... The medkit finally shows up. Thank you very much for fixing the medkit and doctor proximity bug.

A quick heal and...



 the fight was finally won! Awesome game. I feel like I am possessed when playing it. So many cool combos... I actually tried to get early succubus with great equalizer and paladin, but no dice.

the little doctor comes through!  impressive comp - not an easy way to win!

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Save scumming for the win (got saved 8 times by peace protesters and capacitor): Humans can be powerful when you get two Great Equalizers and Three deep ones.

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Awesome! I wonder if we could retain the fun of save scumming without forcing folks to actually save scum somehow. New mechanics time!

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Just add redeploy button. So, after deploy phase you can have two buttons, redeploy and attack. Also, reroll during choice. Just 3 rerolls after every turn would have saved me a lot of save scumming :)

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My suggestion to reduce the need for save scumming: have the Victory button lead to a better rewards screen giving more control over building synergy, before moving to the next boss.  Some options:

Let the player choose a category & then show the 3+skip (4 w/ cornucopia) Add Militia w/ options only from that category

Show a wider selection of Add Militia - say 9 options (3x3 grid) + skip, w/ the middle column showing the icons + description as the normal Add Militia screen, but the two outer columns only showing the icons (mostly just to make it fit on the screen, but also to encourage learning the icons)

An option to remove members from the militia - maybe including duplicates (e.g. sheep or replicating spiders that end up being dissynergistic)

Or maybe just the normal Add Militia screen, but w/ better odds of the rarer levels

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Another possible way to reduce the need for save scumming w/ a post-Victory screen: repeat the normal Add Militia 3 choice screen, once for each remaining health - so if a fight goes down to the very last health left, the player will have gotten 8 choices during the fight, and 1 after the victory (assuming normal health); while if the player has a nice build that wins on the first shot (maybe an Ascetic goes poof), they won't get any choices during the fight (same as now), but they do still get 9 choices from having 9 health left.

Sometimes it hurts badly to win a fight too fast.

thanks for these! yes we are currently working with these very issues, we've taken a lot of similar feedback and are hoping to implement something that works better!

Unless I'm misunderstanding something the "will o' the wisps" don't seem to be be working.  I have three waters and they still only do one damage...

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right now the WilloWisp does 1.25x damage for every Water, but its rounded down, so you need at least 4 Water to give you 2X. Though it goes up exponentially from there.  We probably need to tweak Water a bit since its really hard to maintain a lot of water without it going away...that is on our balance to-do list!

Okay... I assumed it was calculated like "damage" + 1.25 x "num. of waters" so with three it would do 4 damage.
I'm not sure how it goes up exponentially.  With 8 waters it would do 3x damage, 12 water it would do 4x?  What exactly is the formula to calculate its damage?

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if you take the Wisp's base damage of 1 and multiplied by (1.25^4) the 4 is the number of waters. 
meaning: 1.25x1.25x1.25x1.25  ends up being  (2.44 but we round down to 2) 2X damage.

8 water would be 5X
12 waters would be 14X
18 waters would be 55X
24 waters would be 211X !! (but obviously its really hard to get 24 waters!)

I'll echo some praise and frustration I see around here.  Super addictive game, I keep coming back to it, love the aesthetic, I've tried so many times and had some good combos, which felt great, but I think you just don't get enough choices / chances to allow for the massive number of strategies and unrelated synergies to all feel okay.  Reroll like luck be a landlord, more synergies like you say, and others will make this game a much more pleasant experience

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almost had a darr run, took a cockatrice egg like "oh thats probably a beast", but wrong, its a monster and i reproduces like rabbits.  would be great to see cockatrice facts in the egg window to know what ur getting into

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On combos, I'm thinking one or more of these:

- Reroll, as you say.

- What if you could see ahead 3 piece picks == planning.

- 6 choices per pick would allow players more chances to get a militia that synergized.

- Something about more monkeys.

More to come; thank you!

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I like these thoughts! 6 choices per pick might end up feeling overwhelming for new users, since the pieces are pretty complicated

Seeing ahead, interesting idea- so you'd be able to see twelve total options at once.  Could be cool! And could have pieces modify that ability, and let you see more, or less for some other benefit.  Has a similar issue danger of overwhelming but i like it

I like investment strategies in autobattlers where you have gold or can invest in upgrading the "shop" which modifies rarities or changes the pool of picks in some way.  Like in auto-chess games you'd get a higher chance for high rarity cards, and in luck be a landlord there are certain pieces that make rare things more or less likely.  (some gem and cats i think)  The one off choices you have here just feel like insta picks and unrelated to strategy, where as in luck be a landlord you might not want to get more rare pieces cause you are trying to find a certain common piece.

Fun stuff to think about :)


Makes sense, thank you! We have a spec for Steam Early Access which I'll have to figure out how to post—but I now realize that I left out purchasing as a concept.

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Could also modify per type rarities like "no more humans in the pool ever"

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It's about darn time xD
I thought the robots and the spiders would interfer with each other but thankfully I managed my first win.

nice!

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I think Arack's + Webbing might be a little too strong?

I love that combo!

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I really like this game, but it's so frustrating not been able to make a working strategy, i've promised myself to stop playing and came back like 4 times, I've done easily over 50 tries... I will come back late... i gues...

I'd like to hear more about this frustration! Maybe the good piece combos just aren't coming? What would make your strategy workable?

I feel like a have to go into the meta or a really espesific strat to beat the game, I really really like it, but im not able to make "combos" with the unit the game gives me. It feel likes most units dont match. I have experience with "luck be a landlord" and i had no problem making combos or strats in that game. 

I would like to feel that the combos are obvious noticable. Past run on this games doesnt seem to make it easier for me to beat the game. I dont feel like making combos is on me, its more like theres just a few good combos.

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Yeah, I'm finding the same thing. We're thinking of a few solutions: adding more synergies for each piece; allowing you to look ahead to plan; offering more pieces per choice. Thanks!

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Tax accountant and time bomb have weird interaction. Tax accountant rises everything, time bomb nullifies damage of all. Time bomb does one damage, tax accountant dies immediately. Time bomb explodes normally some turns after but is the only one doing 1 damage for those turns before explosion.

the Time Bomb is a strange piece.  Originally designed as an early game piece that you would probably not pick late game... BUT then players started using it to stall killing the boss on purpose to get max choices, which we found to be interesting! It also originally did 0 damage, but then we changed it to 1 so that even though it's the only thing doing damage, it could be buffed by a supporting piece like the Monkey God or Power-Up, it also pairs well with Dog Catcher! We don't know what place it will finally come to rest in the full version but know it can be a useful piece!

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Feeding the death worm...

Holy cow. :)

A Holy Cow would go nice with this...

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Finally, after much scummy saving, I managed to get the djinni.. and I can see it being quite good with a whole bunch of steam around, but man was it difficult to get lol

We have some plans!

The docter effing lied. I was at two health and that did NOT heal me to full.

that was horrible.

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It lies but not completely.  He is not global like he says he is. The medkit has to be near him.  I tested it last game, save scummed until medkit shows up near the doctor. I did have 1hp, though. Also, that didn't save the run.

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currently its only doing it if medkit is adjacent which is wrong. The update this week will fix this!  I couldn't say anything before because of doctor-medkit confidentiality.

do you plan to release a windows version? ive hadma great time playing this game ^_^

Heck yeah!

awesome!! i'd love to have this on my laptop 

Let me see if Jon can put together a .zip.

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Diversity Demon X3 either does not work or I am misunderstanding it. Had all nine types in deployment and never got a X3.

I'm on it! Letting Jon know that it may be busted.

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I am sorry. It probably is working I just completely forgot about plant types. I did not see one that whole game and normally dont use them.

yes I just added to the description that you have to have all 10 types.  (update will go live this week)

its on the list... ty!

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It worked for me but it wasn't worth it in the end. You need undead and plant type for it to work. And maybe Item too, I am not certain. I am sure I had literally all the types, including structure and terrain and it worked.

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Had an extremely fast run stacking Aracks + Webs. Took me 5 minutes. Gonna explore other combos now

I'm curious if you've found any other good combos since then.

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Man, one hilariously overpowered combo is the hell portal with a tax accountant, since the Hell Portal summons Hell Hounds, which do more damage the more are around. I got it like, first stage so I could abuse this early on, and the tax accountant only increases their damage even more, so badabingbaddaboom, an entire grid of hellhounds can shred a bos

Hi, do you have an email address i can reach you on?

Oh boy. I'm sorry that I didn't see this. You bet: support@dejobaan.com. Knock on the door and ask for Gerald. Go downstairs and ask again for Gerald. Talk to the cat. Then turn right.

thanks, i have sent you an email

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Amazing prototype!!! Played for tons of hours and really enjoyed it! I have finally won with the hellhound strat, I think it’s one of only few working strats, but nonetheless gratz on the idea and execution! Looking forward to new updates!

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add more levels 

YES, its happening! this summer!

Sometimes the keyboard just doesn't work for some reason, you can't type stuff into your name and the spacebar can't be used to advance stages. Really frustrating when you've gotten used to that shortcut

I think this is mainly due to Itch in-frame player. We are making a desktop version. stay tuned!

there are secret units you can only get by chance with the mad scientist one starts with 50 damage and slowly gains more as it steals it

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that sounds like the fella you get when you upgrade the apprentice thief

Found another bug. Aegis doesn't prevent the destruction of Ascetic for some reason.

Aegis prevents pieces marked for destruction from being destroyed. I might be wrong but i think the ascetic doesnt mark itself for destruction, it removes it self from your militia

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Oh, I see. Silly me. Would have been OP combo though :)

just had this happen. can I mark for destruction another way or is that pop-up the only way? im using the internal affairs person.

this is a bug.  it will be fixed. thanks for playing!

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After playing for a bit, I gorra say, cool prototype. Wish there was more control over what units you get though, it's really hard to create combos and such. Maybe you could add some sorta "unit catalogue" which lets you fave/ban certain units to more easily get the stuff you want. Maybe you could fave three units, making them twice as likely to appear(still taking ranking into account ofc) and also ban three units, making them not viable to be drawn.

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Succubus + Convention Hall + Paladin = Win

That's an interesting one! Nice job

I love it!

Also, the giant funguses aren't getting their boost.

Why is the Groper monster rare? It only does 2 damage. Does it fuse with another piece?

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You can get a consistent win with Arack as long as you get past the early game bosses with something else.

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Nice. I finally got Siren + Paramedic + Tax Accountant combo. Paramedic saved his life a lot. This is the end result.



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@youngstormlord I love this victory!

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hell portal can single handedly win the  game

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Excellent! Just won using a drunk paladin. Thanks to some lucky early picks my paladin was constantly buffing itself off the same ghost. Then whale and Trevor worked together to cover the field in whisky, thus creating a very chaotic multiplier on the paladin resulting in thousands of damage per turn. I love how nonsensical these strategies must sound out of context.

Bug Report:

The ooze family creates more powerful oozes when they are destroyed. However trying to destroy them when they are under the protection of paramedics crashes the game.

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Most damage ever so far

Wow.

And next boss is even better. Gotta love spiders.

:sweats:

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cycad tendril does not seem to be working

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After 20 turns it turns into Cycad, the cycad says “after 20 turns turn into cycad”, but it does what the tendril says it does. Their just accidentally swapped

ahh I see, ty for clarifying.

Also, the game kinda just booted me out after Thing X, is that the final boss and did I just skip through the end credits by accident?

yeah its the final boss and if you spam any button you will skip the end credits that come after it

was hoping for fifty levels 

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24582 damage with 6 Aracks, android and recycler. I just one shot three final bosses! This game is awesome. Took me six hours of playtime for the cards to fall right, though. Please don't nerf them!

The second best turn was 2000+ with  full board of hellhounds and over 5000 with hellhounds and box jellyfish.\\\


Edit: Got golden goo run finally. Got over 4K damage with claymore mine, with each golden goo doing 80 damage. In the end they were doing 111 damage each. How to replicate (hah!): Self replicating spider, grey goo, mystery box and hope you are lucky and get gold goo.

are cycad tendrils supposed to stack more and more base damage? 

It has the text accidently swapped with the cycad, the tendrils turn into cycad after 25 deployments

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Yes! We will fix that. I want to say that it's intentional, but that would be a lie.

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Great game, highly addictive! Would recommend.

Bugs I found:

Paladin doesn't kill vampires. And neither does priest. He doesn't count them as undead either.

When you use "half health next boss" item, it disables the box jellyfish passive and it doesn't count it as damage done to the boss. It doesn't count anything after as damage done to the boss.

Doctor doesn't do the "less than 3 health, medikit returns all health" thing that it should.
If you have a monkey or engineer, then you can't continue after saving.  Edit: You can continue after saving, but you mustn't save on the first turn when the boss shows up. So, save only after the first turn. It does autodeploy  but doesn't let you attack. It happens even if you don't have monkey or engineer.
Ideas for the improvement:
Arc of the covenant shouldn't destroy priests and paladins and change them to ghosts.

Succubus is too steep, should be if you have more than 6 health, not 4.

There should be more ways to remove things from militia.

I'd wish that you get a freebie choice, rare and two uncommons after killing every boss. I know it is set up that you get your choice after boss attacks.

I wish that dire wolves and death worm have global reach.

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I don't think the giant fungus adjacency bonus is working

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congrats on the fun game

little bit of a bug report, my mouse is broken and sometimes it insta double clicks, so i discovered you can grab an unit twice if you click real fast lol

thanks, and nice catch!

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Yay, I managed a win not based on the hellhounds! Got mechas and green hands with some help of extra life. Think I'm done now though.

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I think giant fungus doesn't work properly. It doesn't increase it's damage when almost entirely surrounded by other giant funguses and it generated a spore that turn.

I noticed that too yeah.

thank you, this will be fixed!

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