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I'm happy to discuss anything you'd like to discuss :)

Primarily though, it really needs to be similar to the previous iteration where you can  just spend a lot of time on the fight in a few focused burst of time and get through it as opposed to the current iteration where you need to basically sit at the kingdom map and have to wait for timers.

For the timers, I would reccommend doing something similar to the old gold/taxes system but for resources, with a cap, (for kingdom resources), and simplifying the kingdom resources so that there's no intermediaries- base resource-> final product. Any intermediaries adds too much micro manage for this type of game.