I was able to get it working!
class ScatterTrees extends Sup.Behavior {
trees = [];
treeCount = 50;
start() {
for (var i = 0; i < this.treeCount; i++){
Sup.appendScene("Plants")[0].arcadeBody2D.warpPosition(Sup.Math.Random.float(-5, 5),Sup.Math.Random.float(-5, 5));
}
}
update() {
}
}
Sup.registerBehavior(ScatterTrees);