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Good game. I liked the prompts and the overall idea very much. The game is very Prospero-esque and the process is flexible enough to accommodate to various character ideas.

I'd like to have more various prompts for bond progression, as currently all bond events have the same prompt in the Nurture section. I also found the endings a little bit underdeveloped. I'd like to be able to role for some final prompts, perhaps with various options depending on how good or bad my magus had fared.

Summary of my playthrough:

My wizard was an absolvent of an elite magical school who dabbled in powerful magic, trying to bring a world revolution. He ended up both causing World War I and resolving it and his final spell changed the reality to create a completely new dynamics of power in the world. He ended up as an artifact of an forgotten old world, a eccentric professor surrounded by multiple friends.