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Well, most things that messed up the game weren't caused by the choices I made in the jam, but rather by adding things to the game that would make level creation much easier later in development, which on the other side completely destroys the jam version. The only thing I changed was the main tileset, which used to consist of just 4 tiles that I would manually adjust to fit the level, but now there are 47 tiles, and I also automated the process.

Since most of you pointed out are objectively bad things, I will try to fix them. But personally I like how the track of the soul still exists if you are possessing something. I'm not sure what I will do about that. Maybe decrease the length of the track or make it so you can turn it off.

Everything else should be easy to fix. I don't know what's causing the lag during the first boss, but why fix it if it isn't even in the game. It will be similar, but since the final boss in the full game will be different, I need to remake it.

Oh I really enjoy that the track stays even when you possess other objects, it is just the way they are synced after you that bothers me. There is some odd overlapping that messes up close to the core spirit. 
I am very curious on how this will be turning out, are you planning to make the game commercial once you have finished the new version?

Ah, okay. I think I know what you mean with the track. I had already fixed it before writing the last post, so I had to play the jam version to see it. By now I was never at the stage of polishing when making a game, except for jam games, but those are small and easy to polish. I have however seen people say that this is the part of the development that takes the longest amount of time, so before I quit the project near the end because of polishing, I just fix every issue I see right away.

Yes, this game will be commercial. It will be a full game, it takes time to make such a thing. But since it will be rather short, it's not going to cost too much. Maybe $5 at max. Really just depends on how long development takes. The problem is that I'm too young to actually have to means to receive the money, so I will have to wait for the release, even if I finish the game before that.

Then the confusion is understandable, and glad to see that fixed as well. 

Definitely aim for a release version, it is more than worth it. A bit of a shame you aren't able to receive monetary gain from your work yet, but perhaps that will give you the extra time and perspective to fine tune it even further. I know I will be there to buy it once it comes out, and happy to help along the way too

So, it's been a while and I thought I would give you an update on the current state of the game. Cleaning up the code took longer than I thought, so there's not a lot of new stuff, but I will be able work way faster now. I also made my first song that's longer than a few seconds. I'm sure it will be changed later on, but for now I'm satisfied with it. I also created some assets for a new world and made 2 new possessable beings. Of course, it could be more, but life has been busy lately, so I didn't have as much time as I thought. Anyway, here's a small teaser for the new world. I also made a twitter account to get updates out more often and to popularize it a bit. Check it out if you want to:

https://twitter.com/One_Shades_Fate