Thank you for the very kind words!
That's a great point. Normally in pre-4.0 Godot, I was forced to figure out my font situation earlier in order to deal with the whole font->resource thing anytime I even wanted a different font size 😅 The flexibility with just the base font in Godot 4.0 proved to be a curse in disguise as I just kept putting off finding a suitable font to replace it with and it never got done lol.
Will definitely take that lesson away for the future!