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(+1)

Yeah I was thinking of doing both of these things, but I kind of just ran out of time to implement them.  For waiting for the arrow to point in the right direction, I was thinking about adding a button to exponentially increase rotation time while held.  I'm also on the fence about whether to stretch the image to describe force or to make a bar that displays it / meter above the ball such as the ones in fishing minigames.

(+1)

Thanks for playing!