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A jam submission

Broken SignalView game page

MetroidVania Shooter
Submitted by Miguel Angel — 3 hours, 41 minutes before the deadline
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Broken Signal's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#363.0043.800
Presentation#433.3204.200
Metroidvania#453.0043.800
Overall#462.9253.700
Design#742.3723.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Miguel & Rodrigo

External assets
Polygon Space - PlusMusic - Polygon Particles

Prizes eligibility
PlusMusic , LearnIndie

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Comments

Submitted

I quite liked the game. It has a bit of a Dead Space feel to it, and generally the shooting and level design felt nice, and enjoyable to be in. There are some minor bugs here and there(enemies t posing on death, acid resistance not fully working, gaps in level design that let you go out of bounds), but it is obviously understandable for a jam game. I also think it is quite big, which is very nice, and it seems to be packed with content. The atmosphere of the map also feels great, with constant wind sounds and general feel of being on a hostile ice planet, similarly with the amount of enemies, there was always something to do.

However, there are a couple of things that personally bother me. First of all I am not a big fan of upgrades that just give you protection against something, which basically feels like getting a key to a door. They are an understandable upgrade, but still I feel there could be some different design/idea for that, one that could give more than just entrance into new area. Second of all, the indicators for upgrades are not that visible. I was unsure if I picked an upgrade and could only really see it because the texts about needing an upgrade for something dissapeared. There could be some sort of notification at the top of the screen for that. Same when you enter an area that needs some upgrade and you get that writing on the side of your screen. Third of all, the bossfight is really jarring with the entire screen flashing white. I think it was supposed to be thunder? Which did look kind of cool, but after a while it got tiring to look at, and I believe it could be problematic for people with epilepsy. 

All in all, nice job! Congrats on the entry, as it is quite fun and unique, because I don't believe there are many 3D games, especially not shooters. 

Developer(+1)

We are very grateful for the feedback provided with lots of correct and totally valid corrections.  There were many improvements that we could not make because we started late with the jam and had to close concepts at the last minute.

But once again I thank you for your text. It was a pleasure to read it from the good things to the things to improve. Thank you very much for enjoying it

Submitted

This game is awesome! Great Job. Very simple idea, and a smart one at that for a game jam. Very desolate world but the gameplay is fun. The boss needs some work as the attacks are a bit confusing. I was also confused about the jumping sections before I got the jetpack... I could sort of make the jumps and thought they were poorly placed... so maybe add another indication that you need an item to progress that area.

Developer

I really appreciate your feedback. We were tight on time because we were late in getting started (sorry for the incompleteness). But we tried to favor the atmosphere and the environment... And well, we still had to adjust other parts. I'm thankful that you could enjoy and play it.