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Demo is pretty old. I have done several optimizations for mobile and will run smoothly on any modern android.

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Ahh I had assumed the demo might have been kept relatively updated along with the main version. As the description of it is limited play, and locked out save/load function. 
It'd be nice to see the demo updated if possible.
I generally like to avoid having to go through refund process's if possible. Which is why i like when Indie games actually have demo's. As it's a good way for me to test if my computer (or in this case phone) will run the game smoothly.
Steam refund process is a little more user friendly than itch imo.
on steam if i'm wary on if something will run or not and there is no demo, i wait for a good sale at least, and then go for it. if it runs smooth, then great. If not refund process is simple and direct.
Here on itch I'd rather be completely sure something is going to run well on my device before buying. Even at extremely low prices.

Realistically though I'd be more likely to put in my support on patreon given the sort of direction of content I get the impression you are working towards. But I also could be misinterpreting your intentions. 

*Note* Hopefully none of this comes off as judgmental. I tend to be overly descriptive as to my reasoning for things, and it can seem that way to people at times.

thanks for your comment. You are correct. I should update the demo and I will soon. I was busy with fixing the prod version I totally ignored it. 

Compared to current demo, production version is much more stable and optimized. 

The game runs fine on any modern android smartphone. 

This game was only a simple simulator. I'm working on much bigger game, fareast, at the moment. Yes that game did suck before, but I have re-worked everything from ground up. 

Plan is to have a complete city, but that is gradual. 

Check that out and appreciate your comment on that as well.


I will update the demo within this week :)

honestly this on its own seems like it could grow a lot more.
If you were to add VR support & possibly a Chatbot system into the simulation... That would be something else

This game is at its limit regarding more features (codebase). I cant add much to it. But as I said, I'm building much more complex and bigger game.

I have checked the chatbot function with simple AI. there aren't proper libraries to support AI on unity yet. if they are available, i can easily integrate since dialogue system is a separate module from core of the game. in short, dialogue system can be expanded.

That's unfortunate. This seems almost like the sort of thing that could be close to what I'm craving.

But I suspect what I wish for no dev will likely ever make. And thus i'll just have to wait until i can afford to spend like $2k on building a new computer to be able to experience what I would like to.

This game's expectations were small and I published it as a testing. (that's why price is so low). But people loved it. So I expanded it to its limits. And still I'm trying.


Since its priced at 1.5$, I don't think I should expand it to big game since that requires complete overhaul.


But If community requests, I can clone this and expand as such. But it will be bit expensive. (I use funds collected from this to buy assets from DAZ and other sources)

jump in to my discord and let me know your thoughts. 


Have you check FarEast latest build? I'd love to know your input on that. like how this infant game should grow up..