Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Went pretty well. We roleplayed freeform for some 20 minutes then introduced the first token-exchanging part (as a separate "ritual" separate from the rest of play, like a traditional test) and it quickly accelerated events to being questioned about the guards about a shady individual we were travelling with, lying our asses off that we didn't, being caught leaving together with him the next morning, then going into a chase, our vehicle failing midway, we being ambushed by locals, creating a ramp to move forward with magic, then finally reaching the woods and getting to safety... ! This was with the shared pool of tokens, and I think it worked neatly as pressure to keep the party together.

Later on I tried the separate, individual pools and it led to a more heroistic fantasy, maybe? Like, the individual characters did awesome actions, as opposed to the group, which creates a certain kind of mental image often associated with that kind of thing, I suppose.

Overall I'm glad I tried and I'm going to bundle it with some other rules in "Elderion Quest", whenever that comes out!

Thanks for sharing.

That's so cool! I'm glad the shared pool worked out nicely, it sounds like it had the desired effect. :)