"I like the concept of linking the game to a physical action, but would have pushed it further. The balance is probably off right now, since you would be rolling a die every 5 seconds along the way and resting a lot. Just multiply the roll by 200 meters, and suddenly there are stakes on each of them.
I can see a whole range of variation emerging by proposing a “direction” (literary and/or figuratively). Instead of resting, you might be :
- Tracking something through the forest.
- Exploring unknown territories
- Running away from your fears…"
I wrote this review in my selection of 12-word RPG where your game is featured by the way.