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(+1)

I thank you dearly for taking the time to test the Linux version and write your feedback ➰

As you might guess, I only have a Windows computer and have taken Linux and MacOS exports thanks to Unity's multiplatform builds on its Windows editor. They are not tested at all!

Unfortunately, I have no idea how to fix the fullscreen toggle issue at the moment. However, since it might work on some Linux distributions, I would not delete the button.

I have published a small patch that might fix your issue with the exit button. (I programmed it to forcefully kill the process instead of going through Unity's quitting sequence when running on any Linux platform). 

Could you be generous to test it out and inform me if it works or not?

(+2)

I just like it when game devs support linux.
Of course I will help any way I can!

Just downloaded & ran 'Royal Dance v1.1.1 HD - Linux'
Unfortunately it suffers the same issue as v1.1.0.
....*but* here's some info that hopefully may help you:
It's as if the buttons are not buttons.  
For all the other buttons there's a little white circle that appears when the cursor hovers over the button.
That white circle slightly brightens / becomes more solid when the mouse button is depressed.
The quit and fullscreen buttons have no white circle when the cursor hovers over them.
Literally nothing noticeable happens when you hover over or click the quit / fullscreen buttons.
They never change at all.
I've clicked around them to see if maybe the actual button is just hidden/shifted somewhere but haven't found anything.
Hopefully that's useful.

That is a very helpful insight. The fact you just mentioned suggests that the game should quit if you press the "ESC" button on your keyboard and only the UI interface appears to be inactive.

I will need some information about your special case to fix both of the problems:

  • What is your Linux distribution version?
  • What is your monitor screen size in pixels?
  • Do you have any programs running while playing the game? (You might not notice them because of the "Running in the background" feature of Unity)
  • Have you had this particular problem with other Unity games? If so, which parts of your screen were inaccessible?
(2 edits)

EDIT: Alrighty...this is [SOLVED].
I'll explain in my next comment.

OS: Linux Mint 21 x86_64
Kernel: 5.15.0-67-generic
Shell: bash 5.1.16
Resolution:
1920x1200 <- This is the monitor the game runs on
1680x1050 <- This is my extended desktop
DE: Cinnamon 5.4.12
WM: Mutter
CPU: AMD Ryzen 7 5800X (16) @ 3.800GHz
GPU: AMD ATI Radeon RX 5600 OEM/5600 XT / 5700/5700 XT
Memory: 26606MiB / 64244MiB

I have a ton of programs running in the background but I doubt that is the issue. I will try after a fresh reboot and get back to you.

I've not had issues with other Unity games afaik, but I will be paying attention to that in the future.  The fullscreen button in the webapp version above works as intended.  I'm running Firefox 110.0.1 (64-bit). Likewise it works in Chromium 111.0.5563.64.  Of course the 'quit' button doesn't appear in that webapp version so cannot test it.

Oh my goodness - I think you cracked the case.

(+1)

When you asked about my resolution I was like, "Hmmm what will happen if I attempt to run the game on my extended desktop (1680x1050)?"  I set that monitor to my primary screen and ran the game.  It works!  Works great, exactly as intended - BOTH 'Quit' and 'Fullscreen' buttons work!  So I think, "It's gotta be my (1920x1200) monitor's fault." I switch back to test again on the troubled monitor!  And it works fine!  :: visible confusion ::  I just want to apologize.  Definitely a workstation issue.  Not sure which configuration settings change when swapping primary monitors but that was the key.  Just switching back and forth fixed it.  Sorry for sending us on a wild goose chase!

(+1)

No hassle at all my dear, it is the wild goose chases that give us experience. I feel happy that you can fully enjoy the experience now ➰️