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The game is amazing.
I'm intrigued by other people's comments about the slow walk of the character. The slow pace keeps the whole experience grounded, it helps connecting with the environment and getting into the rhythm presented by the game. The player might never get the ideal involvement should the player be able to fast forward these moments.

I believe the gaming world, maybe modern life itself, got too used to a fast paced "i don't have time to experience anything"...

the slow walking only works because the music is so good. take away the music and it'd be a slog.