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(1 edit) (+1)

too luck based and avoiding pure reward rooms is better, more weapons often feel like a downgrade with the random weapon improvements and well it was pretty short the three times I lucked out and beat it but overall the concept and design is very sleek and functional as well as the control system is nicely put together

if you could improve a weapon of your choice or the current selected one it would likely be better or if you could choose not to pick up weapons