Haha, thank you.
No, it's not a rhythm game. The basic idea kind of started as one, but due to having such a limited time to work with the project and being very new to coding, I simply couldn't manage such in time, so it turned into a game of quick time events instead. It's got some annoying quirks, due to the limitations of the system I used to code the game with, but mostly because of hasty development period. The overlapping arrows thing, for example, is a symptom of that.