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A few questions

A topic by fsorsat created Mar 13, 2023 Views: 112 Replies: 4
Viewing posts 1 to 2

1. Are there any FPS drops while using this? If so, how big are they?

2. Does this work with 8-diagonal and pixel movement? (Compability with Cyclone movement plugin?)

3. Am I allowed to use this in an open-source game by deleting the plug-in file from the plugins folder so that if someone wants to compile it, they have to buy this plugin themselves?

Developer

1) That would depend on (a) Your Animation loading size and (b) Your audio loading size and even then, it is very low.

2) It's its own entity with 2D direction keyboard and mouse movement. It does not need any movement plugin nor will it work with any as it does not work off of the map scene. It is a "stand-alone" extension plugin.

3) Do you mean you will combine the plugin into another? Convert the plugin into a node binary? Simply change the folder the plugin is called from?

(1 edit)

Thanks!


With the third question I mean replacing the plug-in.js file with a sample file (that way the parameters stay unchanged to my knowledge). Basically deleting this plugin from the js/plugins folder. That way I can keep the source code open without distributing this plugin with it.

Developer

oh, ok then in that case my plugin won't even be in the project no?

Yeah.