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Hey! Congrats on the game demo coming out, it looks great! 
A little side note, I've been looking to getting into making a Text adventure leaning on the RPG side of things mechanic wise, and was thinking of using Twine?
I was wondering if you could give me any tips, hint or recommendations you've learnt along the development road, I know a bit of programming but would probably have to learn the Sugarcube format syntax (I'd prefer the more flexibility with making mechanics such as your dice rolling!)

This was a bit of a monologue so thank you for sticking with it! Any help would be incredible, so thank you!

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Hey! I'd love to help you out! It can be a little intimidating at first, but once you've gotten the hang of it you can do pretty much anything with Twine!

My biggest general advice is to figure out what you want to do first, and then work backwards. For example, I didn't know how to accomplish the clothing system, I just decided what I wanted it to be like and figured out how to do it from there. You learn more from needing to do something to accomplish a goal than from reading about how to do something in the abstract.

My two other big pieces of advice are to find and use other people's macros (there's no point reinventing the wheel, if somebody's already made a superior inventory system, go with that!) and use widgets very liberally. The widget macro basically lets you run the same big block of Twine code using just one line, and with a big RPG style thing like this, it really comes in handy. When a scene ends, instead of manually typing in or copy and pasting all of the necessary code, I can just slap in "<<completelead>>" and all of that is done for me. Be thrifty, conserve your time.

If you ever need any specific help, please feel free to send me a message or an ask over on my tumblr!

Thank you ever so much! All of this will be suppperrr helpful, and I might ping you a message on Tumblr at somepoint if I do get really stuck with anything hehe

It looks not that bad from the outside, but I think learning the lingo and mechanics might take a while.

But yeah, all of this is great advice! Again, thank you!

Glad to be of help!