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(+1)

Restarted it so I could get a better look at that opening- I love the DS game feel to this that the little touches bring out of the everyday rpgmaker aesthetic. Speaking of which, it was a little hard to tell what and wasn't a wall when it came to those fence-looking pillars and the tops of the crowd? I didn't realize there was no set battle order for a few tries. But the rest of the map was well-made, I liked the crowd-as-maze idea.

The one-eyed cats are so cute! I like how you made them so emotive even within that boundary.

It took me a few tries to figure out what I was doing with the battle system (the layout wasn't what I'm used to, is that custom or is that something that comes with this specific version of maker?), but I got the hang of it eventually. I like that every action has its own little animated icon, and getting to see the sprites as a 'reward' is neat. Managed to get to the end (although I missed the bathroom area from the preview screenshots).

One suggestion I have is to figure out which setting will let you export the game without unused assets- getting rid of all the default stuff you don't use can save on file space. I don't know if every edition lets you do that? But MV does so maybe it's a common feature.

(+1)

Thank you for the comment!

For the engine, i was using rpg maker 2003, and sadly i dont think they have that feature. i was worried that id be hitting the deadline, so i quickly used preset sounds, which is why theres still all the preset rpg maker sound effects in the folder haha

ill try to fix it on later updates