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11 MAR 2023:

It feels good to sit again!

I promised last week to elaborate, so here goes:

If I were in an RPG and there were stats for "Back Strength" or "Back Health", I'd probably have stats like 40 (out of a possible 100). My posture sucks most of the time and it doesn't take very much for me to pull a muscle or something that messes it up for a couple of days. 

Now I don't use the standing feature very often, but I am grateful that I had the foresight to buy a standing desk (pictured below).

Problem was, even standing still was sometimes painful. So this time I went to a chiropractor because I really couldn't figure out what I did to hurt my back. Apparently my lower spine was torqued a bit to the left. 

After a couple visits and days off I started to feel better, thank God. So because of that, I was able to get back to work on Scrapship!

Updates for this week . . .



- Scrap can move from right to left.

- Cargo Boss guns can be destroyed

- Cargo Boss can be destroyed

You'll notice that there are still some things missing: The guns need explosion animations and the explosions in general need to be reworked so they're not all the same. I saw that Embergen (the software I use for explosions) will be moving to version 1.0 pretty soon, so hopefully I can take advantage of that to make more cool effects for blowing things up. 

In Other News . . .

There won't be any updates for Scrapship until 7 April. Yep, another business trip. This time I'm going to South Korea, so that should be interesting! I might still do the weekend update, but also maybe not . . . it depends on my internet situation over there. So if you don't see my devlog get updated the next few Saturdays, don't panic! I'm just busy with work is all. 

QUOTE OF THE WEEK:

"Small is not just a stepping-stone. Small is a great destination itself." -- Jason Fried

Thanks for reading and have a great rest of your week!