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Day 6

Finally got all the enemy types in as well as moving and dying when injured, as well as card graphics, and also damage indicators which will be be important for an understanding of the consequences of a particular move. Also three level themes, starting with the forest seen below (having just jumped down a hole in a forest, this seems apt for the first levels).

This is going to sound crazy, but the game doesn't really play yet - the enemies have AI that positions them for attacks, but doesn't execute them yet.. so for 6 days I've been running on the hope that this whole idea actually works, because if it doesn't I've really painted myself into a corner! I may be starting on the last day, but it's technically Saturday morning and I started on Sunday midday - so really have until then and I can pull an all-nighter to keep polishing if I need, effectively giving me an additional day's of dev time. We'll see...