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Day 5

With only 2 days to go I'm swinging between feeling like I have it under control, to being behind. I keep getting pulled back by additional clean-up detail like audio, and dual control with mouse/keyboard - I've never had audio or mouse in any game I've made before, so this really is a mold breaker. I got a start on all the attack cards, including working out what they do, how they upgrade, and how they go from being picked in the hand to applied on the board (different cards have different ranges, directions, may or may not be blocked by enemies etc). They aren't quite ready, but I really need to focus on a complete game to feel better about my timeline so that's today's job - enemy types, AI, and dungeon generation. Where previous years map generation has taken multiple days thanks to the sprawling nature of my past games, this will pretty much just be placement in the one room per level. Once that's done I can go back to the extensible stuff, like more or less cards, depending on how much time I have at the end.

Below is the current state of shield, spear and wand, but I also have sword, bow, axe, and dart