Hi fall-into-blue Dev-Team,
First of all we think the concept of playing as a ball and jumping into the sky has potential, especially when playing in VR (maybe too much potential for a weak stomach ๐).
We think that it your plan to continue focus on refining the game's physics system and vector geometry is the right decision, as these aspects are critical for a smooth and engaging gameplay experience.
Additionally, it might be cool to consider incorporating more unique gameplay elements or power-ups to keep the game exciting and dynamic for players ๐.
We look forward to seeing how the game develops over time!
Yours Aetherea Dev-Team