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(+1)

Nice one! The premise is really simple but the presentation is very charming , all the art is absolutely adorable. Gameplay wise it could use a little more tweaking, throwing donuts itself it pretty fun but wouldn't it be more fun if let's say a streak would give you a bonus? By adding positive reinforcement when the player does well instead of punishment when they do badly, you can prevent them from spamming IF they want to get a high score, but if they want to mess around they'll still be able to fling donuts to their heart's content. Also hearing that you guys are relatively new to jams (the programming side at least), I would like to bring your attention to something called "Object Pools". This is where all the objects we need are instantiated at load time then we activate and deactivate them as we need at runtime. This is due to instantiating and destroying being terrible for performance. (Bring it up cuz I was lagging later on in the game(maybe because I was spamming donuts :P)). Maybe you guys already knew about this but hey, if you didn't then it's a great lil technique to learn! Overall great job, all of you!

(+1)

Greatly appreciate the honest and constructive feedback Frizuo!  I did not know about the Object Pools, I messaged the dev about your comment. The idea that spamming is a reward, or gets taken away when it breaks is a really good idea. I wondered about the lagging part because it would be more convenient to have the game be more mobile-friendly too. Thank you again for the valuable information, and happy you enjoyed the art ♡