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Day 4

Progressing alright, but definitely feeling the pressure - I'm hoping the time left is enough, it sure helps that I've taken the week off work but I still only have 3 days!

The code base is really turning into a mess, I have a lot of animations and transitions and stuff, and rather than having a central controller for timing and input handling under certain conditions (e.g. disabled while transitioning) I've just added timer after timer, and there's a mess of "if this timer running do not do". I also have a lot of magic numbers to place things just so, which in some cases need to be kept consistent with other magic numbers making changing things hard. My HandHandler class is now 1600 lines long because it handles logic it's not supposed to and so much more! I will definitely be throwing this game in the bin after the competition is over, but keeping on with 3D in general for sure. I'm learning a lot!

I have effectively completed the card handling, and I added functionality to view the deck, upgrade/delete cards, and select new cards from an offering.


This is pretty much done, including card upgrade ability which as can see below adds a + to the attack title, and doesn't allow upgrade of energy cards above level 5.


I did this after the "level up" cards though so they are added to the hand and handled there - I'll probably move them over to the new system