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Day 3

Got some load-in working for the hero and enemies (which currently cannot be interacted with),, as well as hatches to the next level and reload for the following level. I also hacked in the win/death screen from last year's 7drl because well why reinvent the wheel - has a bit of touch up of course to suit 3d look and feel.

Also did a lot of work on the hand, drawing, discarding, and refreshing the draw when empty - it looks nice!