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1)  After reading a Reddit post about the game  - "Eh, it sounds cool".

2) Went to the download page and saw screenshots of the game - "Really, this looks like shit".

3) Less than 20 seconds after pressing play - "Get outta here...This Is Awesome!"

I was giggling the entire time. This would definitely be a great game to demo on the Quest. Hell, now I want one myself. By no means am I knocking the game but imagine a game created by a larger studio with the same concept and better graphics! I did enjoy the simplistic art style though as it allowed me to SS at 2.0 set my AA quite high.

Note: It felt a bit weird and made me uneasy for a few minutes but turning off your guardian boundary fully immerses you. After a while, I found myself running through the corridors while playing the challenge mode. I bet I looked stupid as hell in front of my window but I was enjoying myself far too much to even care.

(+1)

Now imagine that something similar happens to me :) I work on many separate parts of the game, I put them together and from time to time I just play the game and sometimes I giggle. Of course, there are moments when something doesn't feel right, but that's when I can modify it, throw it out or add something to it.

As for the graphics, there are certain things that I would love to change and improve but I don't want to be driven away from the gameplay itself. There is also one important thing to mention here. Every single mesh you see in the game is procedurally generated. This is really important when it comes to the level as it adjusts to the play area. For enemies it allows me making them different. Each one slightly different than another. Right now the differences are not that great but the more elements there will be available to add/alter, the more enemies should differ... while staying recongisable.