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That slideshow of all the different situations is incredible. Especially the star field.

Don't leave the sound design to the very end though! A good soundtrack can elevate a good game to an awesome game, or a mediocre game to a good game. One game that might inspire you is Radar Mission for the original Game Boy. It's a basic battleship game, but the soundtrack is incredible, and I would often play it on autopilot at the end of a rough day to unwind. (It was available on the 3DS eShop as a Virtual Console title, but since the eShop is shut down now the only way to get it on the 3DS is by installing custom firmware that allows you to sideload stuff).

Here is the original soundtrack to Radar Mission on YouTube: https://youtube.com/playlist?list=PLd_GcSlmM7zaLV3oxkUjZ9rJdYsdt8EU8

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100% with you on this. I hope to be able to put sound in as soon as I have the bare bones of gameplay. I think, given the limitations of the Playdate, and the genre of the game, that Atlantic ‘41 will rely more on atmospheric sound FX than music. But I have this crazy idea of creating a few short (hopefully) iconic musical in game themes and put out an extended soundtrack as part of a limited edition or something.