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Day 1

To assist my ramping up with the 3d tools, I have completed a little 3d vignette for the menu screen. I'm trying to keep things clean, but it's tricky - there are quite a few components to 3d work (especially when you aren't importing models) so it took longer than I hoped to put this together. Still it looks pretty good. I also have a rain animation that I might try to fit in, but we'll see. Another cool thing is that it currently runs at an eye watering 1600 fps, and while I have a kinda beefy computer it's good to know there's a lot of room for extras even at the low end.

Thankfully I ended up with some time left over after putting the little scene together, so I got a start on the hand of cards, and ray-picking when I mouse over to focus on that particular card. In the menu screen, I'll use cards as a stand-in for a more boring button menu. Ups downs tilts zlayers it's way more complex than 2d work but much more rewarding...

Moving the camera like this makes gifs huge though, so sorry about the quality!