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Attached bug in Pop_OS! it is not heard for the reason of the drivers, the main problem is that pulseaudio is not used because it should use the PipeWire drivers:

aruz@pop-os:~/Documentos/reproductor$ sudo ./turpial.x86_64

[sudo] contraseña para aruz: 

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org

WARNING: Started the engine as `root`/superuser. This is a security risk, and subsystems like audio may not work correctly.

Set the environment variable `GODOT_SILENCE_ROOT_WARNING` to 1 to silence this warning.

     at: setup2 (main/main.cpp:1368)

OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1050/PCIe/SSE2

Async. shader compilation: ON (full native support)

Shader cache: OFF

ALSA lib pulse.c:242:(pulse_connect) PulseAudio: Unable to connect: Connection refused

ERROR: Condition "status < 0" is true. Returned: ERR_CANT_OPEN

   at: init_device (drivers/alsa/audio_driver_alsa.cpp:89)

WARNING: All audio drivers failed, falling back to the dummy driver.

     at: initialize (servers/audio_server.cpp:222)

PluginSingleProcess: activating plugin

PluginSingleProcess: Create single process window, OK.

MPRIS: activating plugin

MPRIS: Unable to connect to D-Bus session bus: Failed to execute child process “dbus-launch” (No such file or directory)

Running Firefox as root in a regular user's session is not supported.  ($XAUTHORITY is /run/user/1000/gdm/Xauthority which is owned by aruz.)

Running Firefox as root in a regular user's session is not supported.  ($XAUTHORITY is /run/user/1000/gdm/Xauthority which is owned by aruz.)

(+2)

Try running Turpial without sudo, run as superuser is a security risk, and subsystems like audio may not work correctly.

Thanks, it worked, first I tried without sudo but it didn't read the folders, so I did it to read the folders but then it gave me the sound problem. Another question... Is it not compatible with the Flac format?

Right now supports mp3, ogg and wav (16bits PCM)