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Heya, nice concept. I'm not sure how it fits the theme but the movement was satisfying. I wish the FOV was not as wide or at least configurable. The VFX worked but I wish there was more variety. Sensitivity starts off at zero as well which made turning really hard, a slightly higher default sensitivy would have probably worked better for the out of the box experience. Jumps felt OP, with a lot of hang time. SFX worked, although I wonder if it was possible to add more polish to them post jam. Overall it's a neat concept, I hope you have time to polish this up some more outside of the jam and it could be really satisfying game with that polish.