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Hello spokai,

I think you have a pretty interesting game! I also think you should keep working on it. I just played through it and here's what I noted:

  • The difficulty is pretty well tuned. I died a couple of times before finishing the game and it never felt frustrating or unfair.
  • The game mechanics are simple but the combats are still interesting because there are a handful of strategies you learn as you play : dodging bullets by moving at the right timing, counting how many shots it takes to kill an enemy in order to save ammo etc. My favorite fight was the robot boss fight in mission 10.
  • The music fits very well with the mood of the game.
  • I like the level design, I can see some thought has been put into it!

Some suggestions:

  • There were some times when I didn't know if I should keep firing at something and if it's doing anything or not. Examples: the big tank in one of the earlier missions, the big gates hiding the ammo boost in mission 9, the green blob protecting the rocket launcher in mission 12. Maybe there should be more visual feedback when you hit something so you know its actually taking damage? This way if there is no feedback you know you have to stop shooting.
  • As previously said, the collision boxes of the obstacles seem too big and often get the characters stuck.
  • In mission 9, when you find how to open the big gates to get the ammo boost maybe there should be an opening from the right too so the player doesn't have to backtrack all the way to get the supplies.
  • In mission 12, I got the rocket launcher but it was the end of the level so I didn't have a chance to use it at all. Maybe I missed something?
  • When you are far enough,I believe you can shoot enemies (gunmen, towers) without them shooting at you. I'm not sure if it is intended or not.
  • I tried to make the TNT boxes explode nearby zombies in the first mission but it didn't seem to work. Maybe the explosion radius of the TNT could be increased a bit? It would be a pretty cool strategy to kill zombies with less ammo!
  • I agree with adding more depth to the story. It would be cool to know more about the character, maybe how he got bitten, where his family is etc.

Good job with the game, I'm looking forward to see where you go with it!

Hey thanks so much! im just happy someone actually played it. I'll definitely listen to these suggestions