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A cool hybrid isometric-shooter tower defense game.

Pros: a nice aesthetic, cool blend of genres, good audio

Cons: controls are a bit weird (camera is isometric, movement is not), aiming feels a bit imprecise, it kind of feels like the only meta is to put a ton of turrets at the spawn points early to spawn camp the enemies which isn't particularly exciting gameplay, otherwise you get overwhelmed very quickly in the later waves. I'm also not sure how well this fits the theme, feels less "an end is a new beginning" and more "dying to progress".

Overall this was a really cool concept that I think could work really well as a full game with some more polish to the aesthetic and controls.