Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I think the could use a bit of polish, but on many aspect. If AI wasn't shooting at us through walls, audio wouldn't be spamming. A music could be nice too, as well as some story. Not sure it fits the theme, since we don't keep or change anything from the previous try, we just restart and always get the same weapon choices :/

I think you definitely need a win condition. Also, how can I kill the weird looking jellyfish? u.u I died before I could clean the dungeon and see if it changed anything in my ability to hurt him.

Graphics are nice and the dungeon generation is very clean. Maybe you spend too much time on it? I know managing time in a game jam is hard. but for a first time it's very good :)

(+1)

I'll keep those points in mind, the AI just checks if you are within a certain distance, it dosent raycast or anything, but its bullets dont go through walls so that shouldnt be a problem. I'm fixing the audio amd thinking of music as a possible update for the game, as well as a win condition. The idea of the theme is that each new try is a new dungeon and a new character, and thus a new beggining but admitedly the character selection is lacking. I'm adding a way to select a character, the weapon amd even maybe a power of some sort to create more varied builds. Thanks for checking it out and taking the time to point these things out!

btw you cannot kill the ghost enemy, he is there to add pressure and force you to move quickly through the dungeon. 

(+1)

Indeed, I didn't think about the dungeon changing as the new beginning, I'm gonna change my rating ^^