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Yeah, I'm far from happy with the final product of the movement, but this was my first time making a 3d game and I kept running into issues so I just settled with something that worked. Big agree on the textures as well, I actually made some mistakes when using ProBuilder (tool I used to build the walls) which made it hard to not use one big texture for everything. Lessons learned for the future, thanks for playing it and the kind words!