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Thanks for the feedback!

That was the idea with coming back to life with limited ressources: you have to think it forward. I pictured the game more action paced at first, but quickly wanted to make a puzzle game with grid movement game (so hard to implement, I must improve it for next time). I would love to make it action platform in the future!

I really wanted at least 3 forms to make it more coherent: it's a real mutant adapting, not just a switch on death. Anyway, plates, crates, spikes were the basics to make it look like a classic puzzle game. I needed turret to deliver biomass. I wanted to make levers too, and maybe water, but then I realized that each form was its own mechanic, and it shouldn't share any with the others.

I wanted it to look cute with a bit eerie/unsettling part to it. The mouse is not my best success here, but I was short on ideas (it should've been a bat first, felt too overpowered, but didn't implement water either).

I intend to make the bullets more forgiving, I might change their speed & reduce the hitbox. Bullets must block your path in a line, but not stop you from passing where it's supposed to be possible.

I'll add some levels after the jam (6 or 8 total), so you might have to learn a bit more the mechanics, but it'll be incremental :p