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This was less a game and more an interactive story, you do make 1 decision and this results in a different epilogue but the experience is primarily that of just sitting and meditating on the character’s monologue and the mood and feeling of driving down a highway at night alone.

You can tell it’s a fantasy because it’s set in LA, but there’s no traffic =)

Seriously though, this game is a prime example of “aim low and hit”. You can’t do much in it, but that means that everything you can do is satisfying and works (with one exception, more on that later). The dialogue is fully voiced, items in the car have clear, useful highlights, and the audio is clear and consistent.

The highway features some oncoming cars and a good semblance of the feeling of driving under American overhead freeway lighting. It does not feature vehicles traveling in your direction, and so there is no reason to control the car prior to the highway exit you can choose to take.

In fact, if you do control the car, you will probably regret it. Personally I did, as it’s a distraction from the good parts of the game (the monologue and scenery) and putting it back on autopilot proved a challenge. If this entry lives beyond the jam, I’d consider either taking driving controls away or adding a reason to use them, either/or.

Your enjoyment of this one will come down to how much you relate to the story being told and the mood; I felt it was a really impressively polished effort for a weeklong jam!

Next level review. THANKS!!!!! The car moving control was a hard decision to make, specially after coding autopilot and just knowing it's not only useless but an annoyance to even touch de arrows. In the end I opted for an autopilot key, which worked dependently from the player NOT pressing forward (which you usually constantly press when not in autopilot...)