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Q1. Did you feel engaged? Should there be another objective to make the game more interesting?

I felt engaged! Also there should be like a little narrative or voice acting to say that Vira is out of booze and is impatient. Basically use the idea of McGuffin. In this case chasing the booze and why those goblins have booze in the first place.

Q2. How do you feel about the music/sound effects? Any suggestions?

The sound effect of the punches could have been better by adjusting the pitch in audacity downwards. 

Q3. Does combat feel good? How can it feel better? Does the combo gauge feel engaging?

The combat feels casual but can be hardcore due to the horde of enemies. It could have been better by adding checkpoints after defeating the enemy wave. Unless it's rogue-like that you guys are aiming for it would have been better to lessen the enemies at the first wave or at least add one health for eahc wave done. 

Q4. How much more content needs to be added for the game to feel complete in your opinion?

Couldn't finish it since it was very hard to defeat waves as a casual gamer. 

Q5. How did you feel about the games difficulty?

Easy for the tutorial but then I was thrown into a horde of enemies all of a sudden. 

Q6. How do you like the visuals and feel of the two zones? Any suggestions or advice for improvement?

The visuals look amazing. The character as red makes Vira impatient. 

Q7. How does the game perform on your machine? Any issues with the visual effects?

It performed well since I was running a GTX 1660Ti Max QDesign with an i5 10th gen. 

Q8. For any other suggestions, please go crazy and let us know what could make the game the best it can be!

The game should have a narrative and some voice acting as well as subtitles if it can be added. As well as another ability for long range or mid range attacks.