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(+2)

I'd really appreciate if you put a shadow directly underneath the character model so the player can see where they're going to land. (You know, the dark circle with an opacity gradient around the edges that gets a little bit smaller in diameter when the player jumps. Look Mario 64 for reference).

You could even keep the current shadows and just exclude the character from being rendered in it, then put a shadow directly under them for a quick fix.