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Ohhhhhhh.  Okay so there was an item from the minigame that I got I forgot about.  Thank you.  :)  That makes a lot of sense.  It must've not clicked with me.

Lovin' this game a ton so far, gave a little more detailed feedback on DA.  But I've got even more feedback than just that.  You're a genius with horror narratives and narratives in general imo.  The fact that you reuse assets and code from as far back as Day Dreaming Derpy while adding new stuff and refining it all into a mix of genres is so excellent to me.  It's a collectathon RPG.  No stats.  I love it.  Especially because one of my biggest gripes with a lot of RPGs is that they mostly revolve around stats.  Status effects are basically unnecessary 9 times out of 10.  As well as buffs and debuffs, despite the option existing.  Having a game that relies on its mechanics to be fun, engaging, entertaining, and consistently interacting and thought provoking is the best.  It makes me think of Inscryption a bit, in how it functions.  It's constantly keeping you on your toes, constantly thinking about your next move, even as you get stronger.  It's not about just mashing A to win or using one single facet of the gameplay or spamming basic attacks.