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I think this game is complex/multifaceted and is enjoyable in that way. The progress you guys made in such little time is honestly really cool. The art is very neat and distinguishable. I played it first without the explanations on the page to test how intuitive the controls are.  I think they are difficult to immediately understand, but it is fitting to the different layers of this game and how the fish have a variety of applications. The starting area is a great way to practice how to understand the general idea of using the fish and what they do with the player. It's likely that this isn't solved yet to fit time constraints, but the bugginess I experience while fishing is still sort of jarring and takes a bit from the experience, but I was curious on why it occurs? I don't have ideas for ability ideas, but it'll be interesting to see what you guys may add. And I was wondering as to how many are planned to be added. Overall, quite a dapper game and can't wait to see how it grows.