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To be honest when the jam started I was really lost. I had no creative or interesting ideas and none that got me excited. I also wasn't a huge fan of the theme which made it harder at concept stage. 


Then we started working on it and even after three or four days we kept asking ourselves, "is this even fun?" We were unsure. It wasn't until we were pulling the super late nights towards the end of the jam that we felt we were doing alright.


So we submitted the game and... People seem to love it! It's really rewarding and a good lesson that sometimes you might feel like you're lost or struggling but that doesn't mean that what you create is always going to be bad. 


So how did the jam go? Okay, I guess!

That's amazing! It is always nice to see someone else's perspective on things. Personally, for my game, the features that I thought were the worst, a lot of people seemed to enjoy not knowing it was a mistake on my end. Contrary, things that I believed weren't too big of a problem or something that people wouldn't notice got more suggestions, which I am very happy for. Getting constructive feedback whether it's good or bad really lets you know that people actually took the time to play your game.  Anyways congratulations again for sticking through it and ending up with a great game!