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(1 edit)

Hey, real quick question... you haven't really showed it in action and the demo doesn't have the option either so i'm curious, how feasible is it to use this to blur SPECIFIC sprites on rendering? (potentially sprites that tile/loop horizontally by being drawn in a loop)

I use a camera object to manually draw backgrounds parallaxed on the fly (so it doesn't break splitscreen parallaxing by directly changing the layer coordinates), and i was thinking of applying various levels of blur to each parallax layer based on its depth, but it'd have to all be in that one single draw loop so blurring an entire area isn't really feasible since it'd bleed into layers behind the front ones.