This game is awesome y'all; I can tell a lot of hard work went into making it what it is. This was very ambitious but I think it lived up to the hype. Well done!
Q1. Did you feel engaged? Should there be another objective to make the game more interesting?
I think the game was quite engaging. I think the story objective is really charming.
Q2. How do you feel about the music/sound effects? Any suggestions?
The sound effects were nice. Not much to say.
Q3. Does combat feel good? How can it feel better? Does the combo gauge feel engaging?
The combat feels really great. This makes me nostalgic for other games of this style. I think it could be really cool to have the punch not stagger enemies and have the kick not do damage. In that way, you would have to choose between dealing damage or preventing the enemies from attacking. The combo gauge is definitely one of the most intriguing parts I feel.
Q4. How much more content needs to be added for the game to feel complete in your opinion?
For the expected size that we were required to create this game feels like it goes beyond already.
Q5. How did you feel about the games difficulty?
I think it was pretty easy, but I think that's how games of this style shine best. I don't think I would change it.
Q6. How do you like the visuals and feel of the two zones? Any suggestions or advice for improvement?
I think the different zones have a good amount to make them distinguishable. Personally, I don't care for the fact that the characters are a single color, but I understand if that is a stylistic choice.
Q7. How does the game perform on your machine? Any issues with the visual effects?
No performance issues.